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: post by DestroyYouAlot at 2007-11-20 12:41:51


Next floor down.

1) Just more workshops and warehouse. I copied the design from the floor above for symmetry. IIRC, here we have a bowyer's shop (crossbows), a loom (weave thread into cloth), a clothier (sew cloth into clothes), a dyer's shop (dye cloth), a smelter (smelt ore into metal bars, needs coal for fuel) and a forge (forge metal bars into metal items).

2) Farm plots / aqueduct. You can just build a farm plot on aboveground soil, but the best crops only grow underground. However, you need to water an underground tile (so it shows as "muddy") before you can make a farm plot there. Hence the aqueduct. The "X" tiles here are floodgates; the little "ò" tiles above there are levers that I linked to the gates. Pull one lever, it opens the irrigation chamber to the aqueduct, pull it again, it closes. Pull the other lever, it releases the water into the room, preparing it for a season of growing. The "#" tiles are grates set into the floor, in case the dorfs screw up and pull the wrong lever or something. (Sometimes insane dwarves will just go around pulling levers; very inconvenient once you've set up all kinds of horrible deathtraps everywhere.) The grates lead down to an overflow chamber on the floor below. Once the plot is prepared, you can select it and choose which crop to seed there; crops take one season to grow, and any available dorfs with "food hauling" turned on will harvest them. Right now, my fisherdwarf and hunter are catching plenty of food for everyone; my main concern is brewable plants - I'm really low on alcohol, and the dorfs start slacking off without it.

3) Pumping station. The detail here shows what I've got set up; basically, it's a screw pump to pump water from the floor below (where I've got a cistern that fills from the river) to the channel. Up until this point, I had a dwarf standing there working the pump (fun job, eh?), but just before I took this shot, I installed the gear assembly you see here, and built a windmill on the surface to power it. (I don't know if it works, yet; I haven't gotten the hang of power transmission, yet.) The door there is set to "forbidden", which means no dwarf will open it, resulting in an inconvenient and messy flood. Doors are automatically watertight; I guess they invested heavily in weatherstripping.

Off to the right, you can make out (on the level below) the river, and the tops of the walls I've built down there to keep out invaders and varmints.
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