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: post by DestroyYouAlot at 2007-11-19 16:22:51
Started a new fortress after that last one crashed five hours after my last save. This time I'm off to a good start, albeit with some snags here and there. I had a hunter try and hunt mountain goat with a crossbow - no bolts, just a crossbow; she tried to club the goat to death with it. She was in bed recuperating from a broken arm for three seasons (when I still only had 7 dwarves, which really f$#%ed production), after which she promptly went out and got herself killed by a wolf. Then a kobold thief stole our only battleaxe, which meant I have to figure out a way to survive without chopping wood until I can either a) trade for one, or b) smelt one myself. I figured I'd have to go the trade route, since you need charcoal to run the smelter, and that's made from wood (catch 22, makes you wonder how the hell we ever got out of the stone age), but luckily the first elf caravan showed up loaded with logs ("Hey, we heard there was a tiny dwarf outpost up in these here mountains, so we figured we'd haul an asston of logs up here, on the off chance that you needed them - and here's a grillion bolts of cloth, too!"). So now I'm getting space cleared for the smelter and forge; hopefully I can get enough iron ore smelted to make an axe before the wood runs out, or I'll have to start dismantling workshops for the logs. I've been pretty much diverting all my efforts to getting the aqueducts up and running - the beer ran out, and I only have seeds for underground crops, so it's imperative I get farming operations going on a large scale; we've had two large waves of migrants already, and I think they're getting sick of fish and water at every meal.
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