Ass Hat
Home
News
Events
Bands
Labels
Venues
Pics
MP3s
Radio Show
Reviews
Releases
Buy$tuff
Forum
  Classifieds
  News
  Localband
  Shows
  Show Pics
  Polls
  
  OT Threads
  Other News
  Movies
  VideoGames
  Videos
  TV
  Sports
  Gear
  /r/
  Food
  
  New Thread
  New Poll
Miscellaneous
Links
E-mail
Search
End Ass Hat
login

New site? Maybe some day.
Posting Anonymously login: [Forgotten Password]
returntothepit >> discuss >> 8bit Black Metal by aril on Jun 2,2008 1:44pm
Add To All Your Pages!
toggletoggle post by aril at Jun 2,2008 1:44pm
I'm thinking about making a short EP or something of 8bit Black Metal. I guess you could say it would sound like Nintendo Black Metal. (there will be blasts / tremming, etc).
Now I know this is somewhat of a stupid idea, but I'm thinking about doing it regardless.
Not quite sure on what to do about vocals though.

Suggestions? Requests?



toggletoggle post by the_taste_of_cigarettes  at Jun 2,2008 1:54pm
I am into it

no vocals



toggletoggle post by xmikex at Jun 2,2008 1:56pm
behold your chief inspiration:



toggletoggle post by cav nli at Jun 2,2008 2:01pm
is that from shadowgate?



toggletoggle post by sean  at Jun 2,2008 2:49pm
I think its an amazing idea. Try to use only what the nes had for a sound engine - 2 square waves (guitar lines) a triangle wave (bass) and white noise of varying durations(drums). I'd say forget vocals and write your own new music instead of just covering games. That being said, if you were to add vocals, use a bit crusher to reduce them to 8 bits instead of the 24 or 16 bits you recorded them in.

Related idea, I'm looking to do a band realization of the somewhat obscure game "Legacy of the Wizard". Anyone interested let me know. A really good ear or the ability to read sheet music helps.



toggletoggle post by sean  at Jun 2,2008 3:05pm
oh and remember, the nes does not feature polyphony, so no chords, only super mega fast arpeggios



toggletoggle post by aril at Jun 2,2008 3:15pm
yea.. here's an example of what it would sound like (sample quality, etc.) although I guess I can make it sound more like NES then a chip tune.
http://abaroth.com/mp3/Arillius/JapaneseMotel.mp3



toggletoggle post by FuckIsMySignature at Jun 2,2008 3:59pm
i'm happy to report being responsible for bring the views/replies to "6/66"



toggletoggle post by aril at Jun 2,2008 4:15pm
haha, thanks.
I'm thinking of making the theme/titles of the album more along the lines of sci-fi/anti-cosmos to stay with the 8bit "feel."
should be kind of interesting.. those who oppose then fuck off. it's a combination of two things I love most: old video games and blackmetal. not really the most innovative idea but it should be interesting nonetheless.



toggletoggle post by thuringwethil at the library at Jun 2,2008 4:22pm
I think you would like XEXYZ "Primeval Mountain"

total 8-bit videogame black metal.



toggletoggle post by aril at Jun 13,2008 3:51pm
BUMP -
This project is now underway. song 1 is nearing completion. I have to figure some stuff out though. when I have the sine/triangle waves tremolo (to simulate trem picking) it sounds somewhat empty.
4 channels is somewhat limited for this but i'll figure it out and weave the melodies around.
it's hard because if i'm to have double bass drumming, it takes up 1 channel. hmm...



toggletoggle post by Sean  at Jun 13,2008 4:12pm
nah just don't have dbl bass hits on snare hits. Its all about having noise happen but disappear before the next noise blast. So say you've got dbl bass cruising, but need snare, tom, and occasional cymbal sounds. Just have them happen not simultaneously, or if they must, drop the bass drum hit from that moment.



toggletoggle post by aril at Aug 27,2008 3:40pm
this is still standing and I should have something done in a short time. should be awesome or retarded depending on how you look at it.



toggletoggle post by BobNOMAAMRooney nli at Aug 27,2008 3:56pm



toggletoggle post by aril at Aug 27,2008 4:02pm
the problem I'm running into at the moment is having an 8bit blast. i've tried all different drum "samples" and some of them create fuzz or over power the music itself. it may have to be a mid-paced project unless I can figure it out.



Enter a Quick Response (advanced response>>)
Username: (enter in a fake name if you want, login, or new user)SPAM Filter: re-type this (values are 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E, or F)
Message:  b i u  add: url  image  video(?)show icons
remember:Solar Nomadic Oasis
[default homepage] [print][2:13:25pm Mar 28,2024
load time 0.01389 secs/15 queries]
[search][refresh page]